Username
Password
  
Ori and the Will of the Wisps

Ori and the Will of the Wisps Achievement Guide

Guide By: ImaginaryRuins
There are 37 achievements with a total of 1000 points.

Show/hide completed achievements Status: Visible
Show/hide secret achievements Status: Visible

Show / Hide Guide Road Map  

Overview:
- Estimated achievement difficulty: 6/10 for Hard Mode, 3/10 for Easy Mode [Achievement Difficulty Rating]
- Offline: 37 [1000]
- Online: 0
- Approximate amount of time to 1000: 20-25 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2
- Missable achievements: 7 total [3 can be done in any playthrough, 4 require finishing the game under specific constraints]
- Does difficulty affect achievements: Yes, "Hardcore Fan"
- Unobtainable/glitched achievements: some of the collectible-related achievements are glitchy

Note: If you wish to read the guide in the order of how achievements are unlocked, please refer to the forum guide HERE.

Introduction:
After the events in the previous title, Ori and the Blind Forest, Ori, Naru and Gumo settle down in the forest of Nibel as a family, and now they have a new member, Ku, the last surviving child of Kuro. As Ku grows up, the sky calls to her, and one day she and Ori fly beyond Nibel and reaches the forest of Niwen. However, a storm hits and separates them. Ori has to find Ku, and in the process discovering how Niwen has come to what it is now.

Abbreviated Walkthrough:
There are multiple achievements requiring an entire playthrough and doing some would void the others. If the goal is to minimise playthrough, at least two are needed, but three can make it less stressful.

The first playthrough is recommended to focus on 100% everything - collecting all collectibles, buying everything, and doing all side quests, combat challenges and races. Because you will take things slowly, and with all the collectibles boosting Ori's power to the maximum capacity, choosing to play on Hard difficulty as well as going for no-deaths is not a bad idea. In this playthrough, you may also try to attempt the three missable achievements; "High and Dry", "Untouchable" and "Timely Demise".

The second playthrough is chiefly for the 4-hour speedrun on Easy difficulty, and because of the reduction in overall difficulty in boss fights, you may want to combine it with no purchases, and no enhancing items. If you choose not to attempt the no-deaths requirement or the missable boss-fight achievements in the previous playthrough, you can combine it in this playthrough as well.

Mop-Up:
Unlike Ori and the Blind Forest, no areas in this game are locked due to story progression, so all collectibles, purchases, quests, combat challenges and races can be mopped up after defeating the final boss.

Glitchy Achievement Tracker:
A day-one patch of the game was reported to have rendered multiple collectible achievements not unlocking despite having met the requirement, and although a patch was launched to fix this, the achievement tracker of these achievements is still often glitchy. A possible solution is to quit to the menu and reload the save file which has met the achievement requirement(s).

Conclusion:
The game is just as beautiful as its predecessor and nearly every aspect is improved. Thank you for playing and accompanying Ori and his/her friends to the end!

[XBA would like to thank ImaginaryRuins for this Roadmap]



Destiny50
Complete the Game (3) 

Story-related and cannot be missed.

Hardcore Fan100
Complete Hard Mode 

Hard difficulty can be selected right at the beginning, but once selected it cannot be lowered for the playthrough. Enemies have more health and deal more damage; Ori deals less damage and takes more damage from environmental hazards; the costs of all purchasable items are double what they are on Normal difficulty, and four times those on Easy. In addition, all chase sequences are significantly harder; there is much less room for platforming errors as the pursuers catch up with Ori much faster.

This playthrough is thus recommended to be done when going for 100% collectibles to maximise Ori's power. Proceed patiently, and try to read enemies' moves instead of spamming the attack command.

Tools of the Trade20
Unlock all Abilities 

Abilities are classified into active and passive; only the 12 active abilities which Ori must equip through the ability wheel count towards this achievement.

  1. Spirit Edge (story-related, from an Ancestral Tree in Inkwater Marsh)
  2. Spirit Arc (story-related, from the Ancestral Tree in Kwolok's Hollow)
  3. Spike (bought from Opher)
  4. Spirit Smash (bought from Opher)
  5. Spirit Star (bought from Opher)
  6. Light Burst (story-related, from the Ancestral Tree in Baur's Reach)
  7. Regenerate (story-related, from an Ancestral Tree in Inkwater Marsh)
  8. Flap (story-related, after leaving Silent Woods and returning to Kwolok's Hollow)
  9. Blaze (bought from Opher)
  10. Flash (story-related, from the Ancestral Tree in Mouldwood Depths)
  11. Sentry (bought from Opher)
  12. Launch (story-related, from an Ancestral Tree in Silent Woods)

Opher is a monkey martial artist that Ori meets for the first time in Inkwater Marsh, where he offers to sell an ability at a discount. After clearing the water in The Wellspring, he resides in Wellspring Glades. Most of the abilities he sells can be upgraded once by spending Spirit Light, and upgrading all of them will unlock "Mad Skills".

Buying Spirit Smash first is highly recommended as it is required for accessing new areas, and buying and upgrading Spike next is suggested because it deals very good damage to enemies.

Mad Skills60
Upgrade all Abilities 

Please refer to "Tools of the Trade" for details.

Fully Slotted15
Upgrade all Shard Slots 

Please refer to "Shrine Bright" for details.

Shard Hunter30
Unlock all Shards 

Spirit Shards are items which Ori can equip to enhance his/her platforming and combat capabilities. There are 31 Spirit Shards, and 14 of them can be upgraded, marked by the + sign in the game:

  1. Splinter+ (Kwolok's Hollow; Spirit Arc shots split into 3/4/5 short-range shots, dealing 50% damage each)
  2. Quickshot (Kwolok's Hollow; Spirit Arc fires 25% faster)
  3. Arcing (bought from Twillen; Spirit Arc shots also hits nearby enemies)
  4. Vitality+ (bought from Twillen; Gain 1/2/3 additional Life cells)
  5. Energy+ (bought from Twillen; Gain 1/2/3 additional Energy cells)
  6. Life Harvest (The Wellspring; Enemies drop more Life orbs)
  7. Light Harvest+ (bought from Twillen; Enemies drop 2/3/4 extra Spirit Light orbs)
  8. Energy Harvest (Luma Pools; Enemies drop more Energy orbs)
  9. Lifeforce+ (Baur's Reach; 10/20/30% bonus damage when above half life)
  10. Last Stand (Windswept Wastes; Deal 20% more damage when below 15% Life)
  11. Reckless+ (Inkwater Marsh; Increase damage dealt and taken by 15/25/35%)
  12. Life Pact (Spend Life to cast spells when out of Energy)
  13. Overcharge (bought from Twillen; Reduce Energy costs by 50% and increase damage taken by 100%)
  14. Swap (bought from Twillen; Swap maximum Life and Energy)
  15. Magnet+ (Inkwater Marsh; Orbs float to Ori from further / a great distance away)
  16. Overflow (Silent Woods; Convert excess Energy to Life and excess Life to Energy)
  17. Fineness+ (bought from Twillen; 10/20% chance to deal 50% bonus damage)
  18. Spirit Surge+ (Mouldwood Depths; Spirit Light grants bonus damage. Caps at 3000/6000 Spirit Light)
  19. Thorn+ (Deal 25/50% damage of melee damage taken back to enemies)
  20. Resilience+ (Inkwater Marsh; Take 15/20/25/30% less damage)
  21. Deflector (Midnight Burrows; Melee attacks deflect projectiles)
  22. Turmoil (Windswept Wastes; Enemies respawn faster)
  23. Bounty (Wellspring Glades; Enemies have 70% more Life and deal 70% more damage, but drop double Spirit Light)
  24. Catalyst+ (Baur's Reach; Replenish some / even more Energy when dealing melee damage)
  25. Fracture (Baur's Reach; Detonate to split Light Burst into three smaller bursts)
  26. Ultra Bash+ (Luma Pools; Bash deals damage / more damage and pushes further)
  27. Wingclip (bought from Twillen; Deal bonus damage to flying enemies)
  28. Ultra Grapple+ (The Wellspring; Grapple 1 enemy per jump / 2 enemies per jump and deal damage)
  29. Triple Jump (bought from Twillen; Jump twice midair before landing)
  30. Sticky (Inkwater Marsh; Stick and climb on walls)
  31. Secret (completing the A Diamond in the Rough quest)

Twillen is a traveling merchant that Ori meets for the first time in Inkwater Marsh and then resides in Wellspring Glades. Some of the shards he sells can be upgraded by spending Spirit Light, and upgrading all of them will unlock "Shard Specialist".

Please refer to the Hand to Hand quest in "Completionist" for the locations of all Shards in the world.

Shard Specialist75
Upgrade all Shards 

Please refer to "Shard Hunter" for details.

Healthy15
Max out Life (3) 

Ori can have a maximum of 20 Life Cells; 3 are given at the beginning of the game and 5 are given through story progression. The rest 12 are divided into 24 Life Cell Fragments all over the maps. Please refer to the Hand to Hand quest in "Completionist" for their locations.

Powerful15
Max out Energy (3) 

Ori can have a maximum of 20 Energy Cells; 3 are given at the beginning of the game and 5 are given through story progression. The rest 12 are divided into 24 Energy Cell Fragments all over the maps. Please refer to the Hand to Hand quest in "Completionist" for their locations.

Cartographer's Protégé20
Buy all Maps from Lupo (2) 

Lupo is a cartographer appearing in nine areas in the game, selling maps of these areas to Ori for a small price.

  1. Inkwater Marsh
  2. Kwolok's Hollow
  3. Midnight Burrows
  4. The Wellspring
  5. Baur's Reach
  6. Luma Pools
  7. Mouldwood Depths
  8. Windswept Wastes
  9. Willow's End

Once a map is purchased from Lupo, the game will immediately register it and Lupo will disappear from that area. For other times, Lupo resides in his home in Wellspring Glades, selling three maps which respectively reveal Spirit Shards, Energy Cells, and Life Cells. These three maps are NOT required for this achievement.

Please refer to the Hand to Hand quest in "Completionist" or the following video for the locations of Lupo. All credit goes to its maker, 100% Guides.

Shrine Bright30
Complete all Spirit Shrines 

Spirit Shrines are combat challenges where Ori needs to defeat several waves of common enemies. There are 5 Spirit Shrines and their locations are as follows:

  1. Inkwater Marsh (Howl's Den)
  2. Inkwater Marsh (near the entrance to Kwolok's Hollow)
  3. Wellspring Glades
  4. Silent Woods
  5. Mouldwood Depths

While they are not very skill-demanding, they can be challenging when Ori is not powerful enough to take out enemies quickly such that they gang up on him/her. Making use of the landscape of the battle area to separate enemies or dodge their attacks, as well as attempting the shrines after Ori has become stronger, can make the battles significantly easier.

A piece of Shard Slot is rewarded when a shrine is completed. Jump towards it to claim it to expand Ori's total Shard Slots. Claiming all 5 Shard Slots by completing all 5 Spirit Shrines will unlock "Fully Slotted".

Please refer to the Hand to Hand quest in "Completionist" or the following video for the locations of all Shrines. All credit goes to its maker, Game Guides Channel.

Lost and Found50
Find all Collectibles 

Please refer to the Hand to Hand quest in "Completionist" for details.

Mark of the Trader20
Complete the Trade Sequence Quest 

Please refer to "Completionist" for details.

Completionist30
Complete every Side Quest 

There are 11 side quests:

1. A Little Braver
Mokk, a Moki in Inkwater Marsh, wants Howl's Fang as a trophy for his bravery. The Fang is found where Ori defeated Howl, the great wolf and the first boss of the game. The reward of this quest is a Gorlek Ore, required for "Fixer Upper".

Please refer to the following video should you have any trouble. All credit goes to its maker, Gamers Heroes.

2. Into the Burrows
After receiving the Hand-to-Hand trade sequence quest item Drawing, the shoebill traveler Tokk can be found at the entrance of Midnight Burrows, hoping that Ori can bring him an artifact. The item Curious Tablet behind the spirit gate is what Tokk wants.

Please refer to the following video should you have any trouble. All credit goes to its maker, CINEMATIC GAMING.

3. Family Reunion
The Moki in front of Twillen's Spirit Shard shop in Wellspring Glades wants to build a home here for his family to live with him. After the Dwelling Repairs project with the Gorlek builder Grom in the Wellspring Glades, the Moki hopes Ori can deliver the news to his family. Enter the Moki's former hut in Silent Woods and pick up the item Petrified Doll, and deliver it to the Moki.

Please refer to the following video should you have any trouble. All credit goes to its maker, CINEMATIC GAMING.

4. The Lost Compass
In The Wellspring, the shoebill wanderer Tokk tells Ori that he has lost his compass. The item Iron Needle at the very top of the map is what Tokk wants.

Please refer to the following video should you have any trouble. All credits goes to its maker, Gamers Heroes.

5. The Tree Keeper
In Silent Woods, Kii, a monkey treekeeper whose face is covered by a layer of stone, gives Ori a Lifeless Branch, hoping Ori can bring life back to it. After bringing the branch to the groundhog gardener Tuley in Wellspring Glades, return to Kii and deliver the news that the branch is beyond saving. The reward of this quest is Tree Seed, required for the Regrowing the Glades quest.

Please refer to the following video should you have any trouble. All credits goes to its maker, Game Guides Channel.

6. Into the Darkness
After completing the Thorny Situation project with the Gorlek builder Grom in the Wellspring Glades, Ori can access the underground area just to the left of the Spirit Well, where a Moki hopes Ori can help retrieve his keepsake in the cave. The cave entrance needs to be cleared by completing the Clear the Cave Entrance project again with Grom, and the inside is covered in darkness that the active ability Flash in Mouldwood Depths is needed to enter safely. The item Heart-Shaped Acorn is what the moki wants.

Please refer to the following video should you have any trouble. All credit goes to its maker, 100% Guides.

7. Kwolok's Wisdom
A Moki in Luma Pools gives Ori an Amulet, which he hopes can be brought to Kwolok further inside. After defeating Kwolok and acquiring the wisp Strength of the Forest, bring the news to the moki, who hopes Ori can take the amulet instead to Kwolok's Altar in Kwolok's Hollow to pay respect.

8. A Diamond in the Rough
In Windswept Waste, the shoebill wanderer Tokk is scavenging for an item. The item, Eerie Gem, is buried underneath the sand at the location where a shovel is found, and Ori needs to use the passive ability Burrow to unearth it. Deliver the gem to Twillen in Wellspring Glades. The reward of this quest is the Secret Spirit Shard, required for "Shard Hunter".

Please refer to the following video should you have any trouble. All credit goes to its maker, Gamers Heroes.

9. Hand to Hand
Ori needs to keep trading quest items with different NPCs and eventually receive the ultimate reward:

  1. Receive Drawing from the Moki in Kwolok's Hollow just above where Horn Beetle was encountered.
  2. Trade with the shoebill wanderer Tokk in Wellspring Glades to receive Wander's Pouch.
  3. Trade with the Moki in the library in The Wellspring to receive Herb Pouch.
  4. Trade with the groundhog cook Veral between Wellspring Glades and Baur's Reach to receive Spicy Soup.
  5. Trade with the Moki besides a campfire in Baur's Reach to receive Comfy Hat.
  6. Trade with the Moki behind Twillen's Spirit Shard shop in Wellspring Glades to receive Lantern.
  7. Trade with the Moki in Mouldwood Depths to receive Mouldwood Silk.
  8. Trade with the Moki fishing in Luma Pools to receive Spyglass.
  9. Trade with the chameleon statistician Motay in Wellspring Glades to receive Canteen.
  10. Trade with the Gorlek miner in Windswept Wastes to receive Map Stone Fragment.
  11. Place the map stone fragment into the relic to the left of where Ori receives the wisp Heart of the Forest in Windtorn Ruins. (This step can only be completed after acquiring the wisp and escaping the ruins.)

All collectibles and secrets, including Life Cell fragments, Energy Cell fragments, Spirit Light containers, Gorlek Ores, Mysterious Seeds, Spirit Shrines, Spirit Trials, and the locations of the cartographer Lupo are now revealed on the maps. Hence, doing this quest, which itself unlocks "Mark of the Trader", is extremely helpful for mopping up multiple achievements late game.

Please refer to the following video should you have any trouble. All credit goes to its maker, Maka91Productions.

10. Regrowing the Glades
Tuley, a groundhog gardener in Wellspring Glades, can do 6 planting projects to make traversing in the Glades easier by providing him with the collectible Mysterious Seeds.

  1. Wellspring Wildflowers (seed found in Windswept Wastes)
  2. Sticky Situation (seed found in Luma Pools)
  3. Firemoth's Delight (seed found in Mouldwood Depths)
  4. Blue Moon (seed found in The Wellspring)
  5. Left Behind (seed found in Baur's Reach)
  6. The Last Seed (seed acquired through completing The Tree Keeper quest)

Please refer to the Hand to Hand quest for the locations of all Seeds.

11. Rebuilding the Glades
Grom, a Gorlek builder in Wellspring Glades, can do 7 repair projects to make the Glades a better place by providing him with the collectible Gorek Ores. Completing all projects will unlock "Fixer Upper".

  1. Repair the Spirit Well (1 Ore)
  2. Dwelling Repairs (4 Ores)
  3. Thorny Situation (5 Ores, required for the Into the Darkness quest)
  4. Roofs Over Heads (6 Ores)
  5. Clear the Cave Entrance (6 Ores, required for the Into the Darkness quest)
  6. Onwards and Upwards (8 Ores)
  7. The Gorek Touch (10 Ores)

Please refer to the Hand to Hand quest for the locations of all Ores.

Fixer Upper30
Complete all Wellspring Glades Projects 

Please refer to "Completionist" for details.

Speed Demon50
Beat the Developer's Ghost in Every Spirit Trial 

Spirit Trials are races where Ori has to travel from the starting point to the finish point as fast as possible. To activate them, Ori needs to locate and interact with the finish point first, and then head to the starting point to begin the race. There are 8 Spirit Trials and their locations are as follows:

  1. Inkwater Marsh
  2. Kwolok's Hollow
  3. The Wellspring
  4. Baur's Reach
  5. Mouldwood Depths
  6. Luma Pools
  7. Windswept Wastes
  8. Silent Woods (finish point is inaccessible until the active ability Launch is acquired)

When racing for the first time, a semi-transparent spirit would appear as well and race against Ori. This is the developer's ghost and Ori must reach the finish point before it does. It should be noted that Ori does not have access to the Spirit Shard skill Triple Jump and the active ability Launch, and the trials in late-game areas can be a little challenging, so some practice is recommended.

Please refer to the Hand to Hand quest in "Completionist" or the following video for the locations of all Trials. All credit goes to its maker, Trophygamers.

Juggling Act15
Juggle 3 or More Projectiles in the Air for Over 5 Seconds 

This can be attempted after Ori has acquired the story-related passive ability Bash in Kwolok's Hollow. Bash allows Ori to use enemies, enemy projectiles and lanterns to change direction in midair. After acquiring Bash, Ori must use it to leave the area by bashing purple projectiles continuously emitted by enemies in the environment, so keep bashing these projectiles and remaining airborne all the while for the achievement to unlock.

Bring it On15
Defeat 5 Enemies Without Touching the Ground 

This can be attempted after Ori has acquired the story-related passive ability Bash in Kwolok's Hollow. Bash allows Ori to use enemies, enemy projectiles and lanterns to change direction in midair and thus helps Ori to stay airborne.

An early and easy opportunity to attempt this is by doing the Spirit Shrine near Howl's Den in Inkwater Marsh, because the combat area has two lanterns allowing Ori to keep Bashing in the air, and one wave of the combat involves multiple flying enemies, which can be easily killed in one to two hits even on Hard difficulty if Ori is equipped with the anti-flying-enemy Spirit Shard Wingclip.

High and Dry10
Avoid Touching any Corrupted Water 

*MISSABLE*

From the beginning of the game up to clearing the watermill, Ori will encounter water which is purple in colour. This is Corrupted Water and falling into it damages Ori. Upon contact, quickly quit the game and reload an earlier checkpoint to continue. There is no in-game tracker to keep track of this, so the only advice is to be careful. The achievement unlocks after Ori successfully escapes from the watermill and is told that the water is clean again.

Damage Spike10
Defeat 3 Enemies with a Single Spike 

Spike is one of the active abilities Ori can buy from the monkey martial artist Opher, who is encountered for the first time in Inkwater Marsh and afterwards resides in Wellspring Glades. The upgraded version of Spike, Exploding Spike, can cause explosion on hit, dealing damage to multiple enemies close together.

The stinger fly nest, found in both Baur's Reach and Mouldwood Depths, is an excellent target for this achievement, as the nest can quickly spawn four to five stinger flies. Firing an Exploding Spike at the group of flies can easily kill them all at the same time. Alternatively, the Spirit Shrines are also excellent opportunities as they spawn multiple enemies in a wave.

Did I Do That?10
Defeat 10 Enemies using Environmental Hazards 

Anything in the environment that damages Ori upon direct contact is considered an environmental hazard, which includes thorns, spikes, decayed surface (purple in colour), and traps. Water is fatal to land and flying enemies, while air is deadly to aggressive fish in the water.

The goal is to either actively send an enemy to any of the above hazard by using Ori's offensive abilities, or passively wait in front of a hazard and lure the enemy to attack so that it hits the hazard and kills itself. It should be noted that this has to be done on 10 different enemies; the rinse-and-repeat method does not work.

Look at the Time40
Complete the Game in Under 4 Hours (3) 

*MISSABLE*

If only the story-progression route is taken and playing on Easy difficulty, the game can be completed between 2.5 to 3 hours. However, pausing does NOT stop the timer, and there are some crazily fast speed-run videos but they are only possible due to the use of in-game glitches.

Please refer to the following video, which does not use such glitches, should you have any trouble. All credit goes to its maker, KorbeK Gaming.

Immortal50
Complete the Game without Dying 

*MISSABLE*

This is recommended to be combined with "Look at the Time", but attempting it straight away and even on Hard difficulty is perfectly fine.

Unlike Blind Forest, environmental hazards no longer do one-hit-kills on Ori, but hazards during chase sequences can still instantly kill Ori. Therefore, taking things slowly is key. Once Ori takes damage, quickly escape from combat or the danger, find objects in the environment to yield Life Orbs to restore some health, or use the active ability Regenerate to spend Energy in restoring Ori's health. If possible, avoid engaging a large number of enemies at the same time, or use the powerful active ability Spike to take them out quickly. If Ori unfortunately dies, quit the game and reload an earlier checkpoint.

There are two sure ways to avoid registering a death. One is, similar to the previous title, copying a save file where Ori has never died to a different slot and reloading it if needed; two is talking to the chameleon statistician Motay, who keeps track of every stat, in Wellspring Glades, which cannot be accessed until the two early areas Inkwater Marsh and Kwolok's Hollow are completed. Until then, the only way is to proceed carefully and avoid taking too much risk.

 
Secret Achievements
 
Close Call5
Fend off Howl 

Story-related and cannot be missed.

Howl is a great wolf and is the first boss in the game. After a short escape sequence, Ori reaches a dead end and is only armed with a torch. Run to the furthest right of the boss fight area to avoid Howl's lunge, and then hit him twice with the torch to make it back off before he can strike Ori. Repeat this until Howl is set on fire and retreats.

Take the Bug by the Horn10
Defeat the Horn Beetle 

Story-related and cannot be missed.

Horn Beetle is the second boss of the game, encountered in Kwolok's Hollow. Its front and body are invulnerable and only its tail takes damage. The key to winning is making use of the Double Jump and Dash abilities, which Ori must gain prior to the fight. Horn Beetle has two major moves: moving away from Ori and sending out a shockwave (Double Jump and then Dash to jump past it), or closing in and performing three consecutive leap-smashes on Ori (Dash to the opposition direction to avoid being hit). The latter move is what leaves the widest attack window for Ori to attack the tail. Repeat until Horn Beetle is defeated.

Laser Brain5
Defeat the Willow Stone 

Story-related and cannot be missed.

The Willow Stone is a boss encountered within Willow's End and defeating it is required to clear the path to the final boss area. It calls upon stone pieces to surround itself for protection, but once the stone pieces are destroyed its core is extremely vulnerable, so it is very easy to win compared to the fights against Mora and Kwolok.

Home Sweet Home15
Reach the Wellspring Glades 

Story-related and cannot be missed.

After the boss fight against Horn Beetle, a Moki in the background would drop a vine for Ori to climb on and access the area which leads to Wellspring Glades, the hub of the forest of Niwen.

Let the Waters Flow15
Clear the Watermill 

Story-related and cannot be missed.

This is a chase sequence after Ori reaches the top of the watermill and discovers what is causing the water to be corrupted.

Icy Escape15
Escape the Avalanche 

Story-related and cannot be missed.

This is a chase sequence after Ori obtains the wisp, Memory of the Forest, in Baur's Reach.

Dark Triumph20
Fend off Mora 

Story-related and cannot be missed.

Mora is the boss encountered in Mouldwood Depths and defeating her is required to obtain the wisp Eyes of the Forest. Please refer to "Untouchable" for battle tips.

Guardian's Rest20
Fend off Kwolok 

Story-related and cannot be missed.

Kwolok is the boss encountered in Luma Pools and defeating him is required to obtain the wisp Strength of the Forest. Please refer to "Timely Demise" for battle tips.

Quick Sand15
Escape the Ruins 

Story-related and cannot be missed.

This is a chase sequence after Ori obtains the wisp Heart of the Forest, and restores Seir, a.k.a. the Will of the Wisps.

Stone Cold20
Defeat Shriek 

Story-related and cannot be missed.

Shriek is the final boss of the game. Since she is a flying enemy the Spirit Shard Wingclip can give Ori an edge. Engaging Shriek from a distance is recommended, but melee attacks also works. The fight can be separated into 4 phases:

Phase 1: Shriek's major attacks include scratching the ground with her claw once, slamming the ground with her feet once, emitting a shriek as an AoE attack, and flying straight at Ori horizontally or diagonally (the direction is hinted by where black smoke is coming from). Though less used frequently, she may also emit an energy beam from above which covers a wide area, and spit out small white projectiles which can be Bashed back at her.

Phase 2: A chase sequence occurs when Shriek is at about 75% health. The ground will be destroyed and Ori must flee to the right to the next area. Triple Jump, Launch, Dash and Glide are extremely useful for this phase.

Phase 3: Shriek has new moves, including scorching the ground (Launch to evade), and flying from the background to the screen (Launch to evade). Its feet slam in phase 1 is now performed three times in a row, but its beam attack now always goes from left to right. Sometimes, Shriek may fly to the background and call down a meteor shower of projectiles.

Phase 4: Shriek will fly to the background and call down a meteor shower of projectiles when she is at about 20% health. At this point, if Ori is at low health, use the ability Regenerate to heal as much life as possible, because Shriek will soon destroy the entire ground, forcing Ori to stay airborne without any means to heal for the rest of the fight. Shriek's attack pattern is flying 2 to 4 times from different directions, and finally always appearing to the right and spitting slow-traveling projectiles at Ori. Bash the projectiles or Launch to stay airborne, and use any offensive means, including Bashing the projectiles back at her, to finish the fight as quickly as possible.

Untouchable20
Defeat Mora Without Taking any Damage (1) 

*MISSABLE*

This is best attempted on Easy difficulty, but is still doable on Normal and even Hard difficulty. Ori's active ability Spike is recommended for this fight, which can be separated into 4 phases:

Phase 1: After dropping into the battle area, climb up the left wall to the top and wait for Mora to approach. She has a high chance to make either one slow smash, or two quick smashes. Jump and Dash in midair to the opposite direction, launch a Spike at her, and quickly climb up the right wall to repeat the above process until Mora is knocked down and destroyed the right wall.

Phase 2: The battle area is twice as large than before, but the core of the fight remains the same. Climb up either the left or right wall to the top, wait until Mora approaches and smashes, and then jump away to the opposite direction and fire one Spike at her. If Mora chooses to summon three spiderlings to assist her, focus on killing all the spiderlings first, because they can climb up walls and damage Ori.

Phase 3: A short chase sequence takes place when Mora is at half health. Use the trapped glowing moths to Bash upwards, climb up the hollow log, and Grapple the two blue lanterns into a second, smaller hollow log. This log will tilt when Mora exerts her weight on it and reveal the exit to the next area for the final phase of the fight.

Phase 4: Like phases 1 and 2, climbing up the left and right walls can help Ori avoid most of Mora's attacks, but if Mora does not approach for smash(es), attempt to Bash her projectiles back to her, which can deal considerable damage to her. At other times, continue to fire Spike at her. At low health, Mora will summon darkness, which can instant-kill Ori unless the active ability Flash is activated. Consider equipping the Spirit Shard Overcharge to reduce Energy consumption during this phase.

The achievement unlocks after Mora is defeated and returns to her normal state. Consult the following video should you have any trouble. All credit goes to its maker, Maka91Productions.

Timely Demise20
Defeat Kwolok in Under 2 Minutes 

*MISSABLE*

This is best attempted on Easy difficulty, but is still doable on Normal and even Hard difficulty. Ori's active abilities Spirit Arc and Spike are recommended for this fight, which can be separated into 3 phases:

Phase 1: A chase sequence occurs first. Ori has to keep running to the left. During the later half of the chase, dive into water and use the passive ability Swim Dash as much as possible to travel fast and reach the boss fight area.

Phase 2: The timer for the achievement begins here. Kwolok is suspended in midair, so he is considered a flying enemy and is susceptible to the Spirit Shard Wingclip. If equipped with the fully upgraded Splinter and Quickshot, Ori can deal huge damage in a short time by firing right below Kwolok. Near half health, Kwolok will be stunned and he will still take damage, so take the opportunity to keep attacking; if Ori is at low health, use Regenerate to heal as much as possible before the next phase.

Phase 3: Water floods the area and there is no land for Ori to stand on, so Ori cannot heal for the rest of the fight. Staying in the water can be safer and Ori can Bash projectiles back at Kwolok to deal damage, but if the situation permits it, Ori should Water Dash out of the water and use Spirit Arc or Spike airborne to keep pressing on Kwolok.

The achievement unlocks as soon as Kwolok is defeated. Consult the following video should you have any trouble. All credit goes to its maker, Maka91Productions.

Shardless20
Beat the Game Without Equipping a Shard 

*MISSABLE*

This is recommended to be combined with "Look at the Time", especially when the difficulty is set on Easy. As Spirit Shards can enhance Ori's platforming and combat capabilities significantly, equipping no shards can make boss fights on Hard difficulty very daunting. It should be noted that collecting, buying and upgrading Shards are permitted; they just cannot be equipped.

Lightless40
Beat the Game Without Spending any Spirit Light 

*MISSABLE*

This is recommended to be combined with "Look at the Time", especially when the difficulty is set on Easy because Ori will have no access to many powerful abilities and Spirit Shards.

The last map sold by the cartographer Lupo in Willow's End, despite it costing no Spirit Light, is considered a purchase and is reported to void this achievement.


 
 
 
Game Info
Developer:
Moon Studios
Genre:

Release:

US March 11, 2020

Price: $29.99USD
Collection:64
Wishlist:31
 
 
Screenshots
 
 
Videos
 
 
MyAchievements
You need to log in or register to use MyAchievements.
 
 
Related News
 
 
Rating
   

90   


90


0

You need to log in or register to rate games.

User Score is based on 7 user ratings.