Cliff Bleszinski: Bulletstorm Should Have Had Versus MP, Would Like to Make a Firefly Game

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Taking to Reddit over the weekend, Epic's Cliff Bleszinski has been fielding questions from fans on a variety of subjects, some light and frothy, some disposable and others slightly more pertinent, like the perceived luke-warm reception that Bulletstorm received upon its release.

"It sold fairly well and as the fella below mentioned it had a good critical reception," Bleszinski noted. "The kill with skill system was rather unique and innovative, however, when it comes to shooting it's really hard to encourage a gamer to "play with their food" because we're trained in our shooting games to be as ruthlessly efficient as possible."

Bleszinski also partly took the rap for Bulletstorm's marketing, which he stated was "off kilter". "The marketing (which I was partially responsible for!) was also a bit off kilter for the game. The problem with the unique language in the title (Rick Remender did a stellar job on the writing, BTW) is that it becomes the standout thing that can outshine the graphics, world, gameplay and story.

"Suddenly you're the game with "Dicktits" in it, marketing latches onto that, and people might not take the property as serious as you'd like," Bleszinski reflected, before lamenting the lack of a competitive mode for Bulletstorm. "Also, I believe we should have had a versus multiplayer in the game."

Also, quizzed on his dream projects, Bleszinski claimed that he'd love to do a game based on cult classic Coen Brothers movie The Big Lebowski, "...for every system. It'd tie all the gaming platforms together," and a game based upon Joss Whedon's ill-fated Firefly. "I've always wanted to make a game about a lost dog who has to find his way home," he also mused.

Bleszinski's biggest regret meanwhile? "The online launch of Gears 2 and the fact that it barely worked upon launch. It broke my heart."



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Game Info
Electronic Arts


US February 22, 2011
Europe February 25, 2011

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