Halo: The Master Chief Collection

Frank O'Connor Explains What Went Wrong With Halo: The Master Chief Collection

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Earlier this week Frank O'Connor posted on a blog post on Halo Waypoint explaining what went wrong with Halo: The Master Chief Collection and how the Xbox One X patch will fix the issues it's been having with online matchmaking.

Since Halo MCC was released it faced a lot of issues with its online matchmaking so many fans were excited to hear that 343 Industries would finally be patching the game with Xbox One X enhancements. Since that announcement, Frank O'Connor made a post explaining some of the underlying issues with MCC.

In regards to why MCC didn't function as planned, O'Connor said" fundamentally it was because we were testing it in an environment that we had set up incorrectly and with some (as we discovered later) faulty assumptions. And unlike some of our other normal testing cycles, we weren’t testing for gameplay balance and stuff that the original releases already contained so our test process was radically different, and we made mistakes in some of the scenarios we asked for."

Thanks to changes that have been made to the architecture of the Xbox One, this gave the team a chance to revisit the game and be able to fix the issues that MCC has been having along with also giving it some enhancements for the Xbox One X.

"Without the ability and opportunity to reconfigure and fix this thing, we wouldn’t touch an Xbox One update. But a series of changes to the Xbox architecture, some of them related to Xbox One X – and others just a series of ongoing improvements to the OS and back-end networking systems, have cracked open an opportunity we’ve wanted to seize for many, many months now."

Frank O'Connor goes into more detail about some of the specifics that went wrong with Halo: The Master Chief Collection without getting too deeply technical. You can check out the full blog post here.


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Game Info
343 Industries


US November 11, 2014

HDD Space Required : 45.63 GB
Price: $59.99USD
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