Ori and the Will of the Wisps

Ori and the Will of the Wisps Doesn't Have 'Soul Links', Because They "Didn't Make Sense"

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One of the key features from Ori and the Blind Forest was the Soul Link save system, but for Will of the Wisps, Moon Studios has nixed the feature "as it didn't make sense." In the first game, Soul Links enabled you to drop a limited number of save points wherever you like. That won't be the case for Will of the Wisps.

"We had Soul Link on [the B button of the Xbox One controller], and we just didn’t want to keep a face button for that anymore," Lead Developer Thomas Mahler told Stevivor. “So that put us into that dilemma of, 'well where do we put it?'"” Instead, Moon decided to opt for an autosave system, with progress marked by checkpoints.

"We were planning on using Soul Link, but then after doing playtests, and after having all the abilities we added in there and the weapons and so on, we really felt like, 'let’s try to play it without Soul Link,' and just resort to checkpoints because it felt like it was starting to become too weighted and complex," Mahler explained.

"You constantly had to think about too many things at once," he added, noting that the playtesting confirmed that Soul Links weren't something that were missed by players. "Nobody missed it, because everybody was just so enthralled with what they’d just played," Mahler continued. "It didn’t make sense to add it back in."

So, there you have it. Soul Links are out, autosave checkpoints are in. Ori and the Will of the Wisps launches for Xbox One and Windows 10 on 11th March, and we'll have a review for you soon.


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Game Info
Moon Studios


US March 11, 2020

Price: $29.99USD
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