Dead Rising 4

Dead Rising 5 Was Heavily Inspired By Bloodborne Before Being Cancelled

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Dead Rising 5 was briefly in development as a Souls-like according to Video Game Historian Liam Robertson in his latest video, which takes a look at the turbulent history of Capcom Vancouver, as well as the troubled development of Dead Rising 4.

Having spoken to ex-employees at the now defunct development studio, Robertson brings new details to light on the development of Dead Rising 4 and Dead Rising 5. The Dead Rising 4 that saw release was similar in tone and style to the original three Dead Rising games, but this wasn't always the case. The original pitch for Dead Rising 4, codenamed 'Climber', was to be Xbox's answer to The Last of Us, a far more realistic and sombre title that would soft-reboot the series. The developers, with the support of Microsoft, worked on this version for several months before Capcom Japan found out about the new direction. 

Capcom Japan did not approve of it, believing the DNA of Dead Rising did not fit with the game the studio was attempting to make. A safer approach, bringing back fan-favourite character Frank West with the franchise's traditional gameplay, was agreed, before the executives in charge of 'Climber' at Capcom Vancouver were let go. Six months had been wasted on the development of Climber, most of which wasn't transferrable, leaving the team only 18 months to finish Dead Rising 4 without many of the developers or creative talent from the previous two games in the series.

Robertson also revealed many projects that were in the works at Capcom Vancouver before the studio shut its doors in 2018, including Dead Rising 5. The now-cancelled sequel started development before Dead Rising 4 was even revealed to the public and was worked on by a completely separate team.

The game was to be the first in the franchise to be developed in Unreal Engine 4 and would star Dead Rising 2 protagonist Chuck Greene and his daughter Katey as playable characters in a semi-open world set in Mexico. The game went through many iterations, some forced by the limitations of new engine, including an Assassin's Creed style open world and parkour gameplay with smaller numbers of zombies. One of the final iterations of the game was a Bloodborne and Dark Souls-inspired linear action game, which introduced a stamina meter and a lock-on system, with zombies now far fewer in number, and more dangerous to take on.

Much like the 'Climber' prototype before it, this new take was rejected by Capcom Japan in 2018, who were opposed to producing a Souls-like game and bemused by the new direction that Capcom Vancouver wanted to take with Dead Rising. Many staff were once again let go, and despite the Vancouver studio once again pivoting the game to be a more traditional take on Dead Rising, with a 2019 release planned, the entire studio was shut down by Capcom in September 2018.

The video is a fascinating insight into the studio and I highly recommend giving it a watch. Robertson also reveals the existence of a new IP, initially based on Capcom's Ghosts 'n Goblins, that was briefly in development, among many other cancelled projects. You can check it out down below.

Dead Rising 4 is available now on Xbox One, PlayStation 4 and PC.


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Game Info
Capcom Vancouver


US December 06, 2016
Europe December 06, 2016
Japan December 08, 2016

HDD Space Required : 36.32 GB
Price: $39.99USD
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